UC BERKELEY
Shaping Youth Behavior Through Game Design
I collaborated with the Risk Resilience Research team at UC Berkeley on un-TILTED, an iPad game for at-risk youth, exploring the social and behavioral dynamics of boys aged 10–12 facing challenges with self-control and aggression. Our small team redesigned gameplay for engagement and launched a pilot study in just three months.
N3TWORK
Revamping Funko Pop! Blitz: From Flows to KPIs
At N3TWORK, I fully stepped into the role as a product designer. I unified workflows with our partner studio Tic Toc Games to streamline collaboration on Funko Pop! Blitz. I delivered a full UI refresh, scalable design systems, and live operation assets that improved player comprehension and boosted KPIs for expansion.
STORM8
Transitioning from Illustrations to User Interface
My career at Storm8 started with 2D illustration—building vibrant backgrounds, characters, and props for casual games. By the end of my five years, I transitioned into a hybrid role, where I combined visuals with functional design to enhance the player experience.