Iām a Senior UX Designer, and I love solving problems through team collaboration and fostering effective communication.
I have over 13 years of experience in the mobile gaming industry. I initially began as an illustrator for the first 6 years before I switched my career path to transition into a UX designer, where I dedicated the following 7 years in this role. My former company was Akili Interactive, the worldās first FDA-approved digital therapeutic games for kids with ADHD.
Testimonies from former Team Members
Asa Reed
Director of Engineering
āChristine is a rare talent in that she understands how to build fantastic user experiences (incl. UI) that seamlessly works with complex and deep game systems. She brings a sharp product design sensibility and a clarity to the products she works on with seeming ease. Any product she touches will be better for it, and any team she works on is lucky to have her.ā
Victor Wang
Product Director
āChristine joined as a Lead UX Designer for my game at a critical juncture in its lifecycle: the game had just entered into Soft Launch, wasnāt showing the KPIās we needed to scale the game, and had some overall player communication issues. When she joined, she was able to immediately provide much needed UX guidance to a game that desperately needed it. Today, weāve been able to make inflective changes to the game and much of our current success is due to her work over this past year.ā
Lance Vikaros
Senior Game Designer
āAcross small and large projects she consistently delivered high quality results, strong UX skills, versatility, and an ease communicating and motiving across functions. She is an intuitive designer able to accurately anticipate the perspectives and needs of users and to solve complex interaction design challenges with simple, modern and highly effective results (proved via user tests).ā
Designer by day,
Illustrator by night.
Outside of my day job, I enjoy drawing animals and critters of all kinds, but mostly cats! As a lover of antique fairs and vintage patterns, my work is heavily influenced by all things pretty and dainty.
I am also a Mental Health advocate. My mission in doing this work is to help educate and normalize open conversations about mental health.